Virtual Reality
Virtual reality has been defined in many different ways. It is generally agreed that the essence of virtual reality lies with computer-based three-dimensional environments. Often termed 'worlds', they represent real-world or conceptual environments that can be navigated through, interacted with and updated in real-time. The
 
 
definition of virtual reality is explored in more detail in Section 2 of this Guide.

- Webopedia.com An artificial environment created with computer hardware and software and presented to the user in such a way that it appears and feels like a real environment. To "enter" a virtual reality, a user dons special gloves, earphones, and goggles, all of which receive their input from the computer system. In this way, at least three of the five senses are controlled by the computer. In addition to feeding sensory input to the user, the devices also monitor the user's actions. The goggles, for example, track how the eyes move and respond accordingly by sending new video input.

- Techtarget.com Virtual reality is the simulation of a real or imagined environment that can be experienced visually in the three dimensions of width, height, and depth and that may additionally provide an interactive experience visually in full real-time motion with sound and possibly with tactile and other forms of feedback. The simplest form of virtual reality is a 3-D image that can be explored interactively at a personal computer, usually by manipulating keys or the mouse so that the content of the image moves in some direction or zooms in or out. Most of these images require installing a plug-in for your browser. As the images become larger and interactive controls more complex, the perception of "reality" increases. More sophisticated efforts involve such approaches as wrap-around display screens, actual rooms augmented with wearable computers, and haptics joystick devices that let you feel the display images.

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- Sabanciuniv.edu Virtual Reality- Visual Computing may be defined as the intersection of the virtual world and the reality. Researches that are studying in the area of virtual reality aim to create the most real- virtual world. In other words, they endeavour to construct virtual areas by getting use of the high technology. The researchers mainly focus on the resemblances of virtual areas that they create and the real world. As the resemblance skyrockets, their success increases.
Virtual reality is the simulation of a real or imagined environment that can be experienced visually in the three dimensions of width, height, and depth and that may additionally provide an interactive experience visually in full real-time motion with sound and possibly with tactile and other forms of feedback. The simplest form of virtual reality is a 3D image that can be explored interactively at a personal computer, usually by manipulating keys or the mouse so that the content of the image moves in some direction or zooms in or out. Most of these images require installing a plug in for your browser. As the images become larger and interactive controls more complex, the perception of "reality" increases. More sophisticated efforts involve such approaches as wrap-around display screens, actual rooms augmented with wearable computers, and haptic joystick devices that let you feel the display images.
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