Virtual reality
has been defined in many different ways. It is generally agreed that
the essence of virtual reality lies with computer-based
three-dimensional environments. Often termed 'worlds', they represent
real-world or conceptual environments that can be navigated through,
interacted with and updated in real-time. The
definition of virtual reality is explored in more detail in Section 2 of this Guide.
- Webopedia.com
An artificial environment created with computer hardware and software
and presented to the user in such a way that it appears and feels like
a real environment. To "enter" a virtual reality, a user dons special
gloves, earphones, and goggles, all of which receive their input from
the computer system. In this way, at least three of the five senses are
controlled by the computer. In addition to feeding sensory input to the
user, the devices also monitor the user's actions. The goggles, for
example, track how the eyes move and respond accordingly by sending new
video input.
- Techtarget.com
Virtual reality is the simulation of a real or imagined environment
that can be experienced visually in the three dimensions of width,
height, and depth and that may additionally provide an interactive
experience visually in full real-time motion with sound and possibly
with tactile and other forms of feedback. The simplest form of virtual
reality is a 3-D image that can be explored interactively at a personal
computer, usually by manipulating keys or the mouse so that the content
of the image moves in some direction or zooms in or out. Most of these
images require installing a plug-in for your browser. As the images
become larger and interactive controls more complex, the perception of
"reality" increases. More sophisticated efforts involve such approaches
as wrap-around display screens, actual rooms augmented with wearable
computers, and haptics joystick devices that let you feel the display
images.
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- Sabanciuniv.edu
Virtual Reality- Visual Computing may be defined as the intersection of
the virtual world and the reality. Researches that are studying in the
area of virtual reality aim to create the most real- virtual world. In
other words, they endeavour to construct virtual areas by getting use
of the high technology. The researchers mainly focus on the
resemblances of virtual areas that they create and the real world. As
the resemblance skyrockets, their success increases.
Virtual reality is
the simulation of a real or imagined environment that can be
experienced visually in the three dimensions of width, height, and
depth and that may additionally provide an interactive experience
visually in full real-time motion with sound and possibly with tactile
and other forms of feedback. The simplest form of virtual reality is a
3D image that can be explored interactively at a personal computer,
usually by manipulating keys or the mouse so that the content of the
image moves in some direction or zooms in or out. Most of these images
require installing a plug in for your browser. As the images become
larger and interactive controls more complex, the perception of
"reality" increases. More sophisticated efforts involve such approaches
as wrap-around display screens, actual rooms augmented with wearable
computers, and haptic joystick devices that let you feel the display
images.